INDEX
Numerics
10 Cultural Elements of Collaboration 9-15, 70, 115, 152, 251
information
democracy and 122
360-degree
evaluations 16
3D modeling,
Toyota’s use of 151
3D/I
4D use by 242
collaboration
and 208–209
collaborative
culture 241–242
culture and 208–209
information
democracy and 242
Thomsen,
Chuck 209
3G wireless. See wireless,
third generation
3G. See third-generation wireless
3M
Scotchgard
and 13
Sherman,
Patsy and 13
Smith, Sam
and 13
4G wireless. See wireless,
fourth generation
4G. See fourth-generation wireless
A
ABC 6
accounting,
compliance and 183
acquisitions
instant messaging
during 106
team sites
for 106
tools for
integrating 97
ad hoc collaboration. See collaboration,
spontaneous
advertising
industry
artificial
deadlines and 123
global collaborative
enterprise and 245
aerospace
industry
collaborating
with competitors within 214
Exostar consortium
and 214
Exostar partner
network 192
World War
II and 223
agenda, necessity
of 152
AIDS research,
collaboration and 249
airplanes
collaboration
from 100–101
videoconferencing
from 100
Allen, Thomas 74
animation
tools, defined 159
ANX. See Automotive Network eXchange
AOL, merger
with Time Warner 40
Apollo 13 238
Apple Computer 70
application
sharing
defined 158
Dow Chemical
Company’s use of 176
Industrial
Light &
Magic’s use of 130
Mayo Clinic’s
use of 127
videoconferencing
and 180
architecture
and construction industry, global collaborative enterprise
and 241–242
architecture,
collaboration and 208–209
archiving
benefits
of 185
collaboration
and 185
drawbacks
of 185
human resources
and 185
performance
evaluations and 185
policies
regarding 190
privacy laws
and 188
real-time
collaboration and 190–192
videoconferencing
and 127
Aston Martin 125, 202
asynchronous
collaboration 85, 171, 183, 247
AT&T 210
Picturephone 178
telephone
and 27
video telephony
and 100
audio conferencing
defined 158
Dow Chemical
Company’s use of 176
authentication,
middleware and 193
authorization,
middleware and 193
automobile
industry
Automotive
Network eXchange and 194
culture and 67
economics
of ix
environment
and 67
hierarchy
and 67
Automotive
Network eXchange 194
Automotive
Parts Solution Fair 95
availability
boundaries
and 90
expectation
of 89, 100, 189
B
BAE Systems 232
bar, environment
of 57
barriers
actors and
audience and 119
breaking
down 110–132
common themes
in eliminating 129
exigent
circumstances breaking down 125
Mayo
Clinic breaking down 127
reduction
of 96
removing 72
Six
Sigma as smashing 119
tools
to break down 116–117
videoconferencing
as reducing 117
Batman xi
Bechtel
Corporation 241
Becker,
Franklin 11, 74
behavior,
environment and 57–58
Bell,
Gordon 191
Bill
and Melinda Gates Foundation 249
blogs
acceptance
of 133
collaborative
culture and 166–167
defined 159
Monster
and 93
team
sites and 166
W.R.
Grace & Co. and 166
BMW
collaboration
and 49–50
culture
and 49
mirror
organization and 49
Munich
design center of ix
nature
of work and ix
Roundtable
Telecooperation 49
sequential
vs. parallel product development used by ix
X5
Sports Activity Vehicle ix–x, 49–50
boardroom
environment
of 57
limitations
of 104
body
language 59
controversial
situations and 173
videoconferencing
and 180
body
language. See communication,
non-verbal
Boeing
787
vs. 777 development-to-delivery time 230, 248, 250
airplane
videoconferencing and 100
Boeing
737 100
Boeing
777 50, 224–225
Boeing
787 Dreamliner 223–225, 230, 234
Boeing (continued)
bridging
cultures and 52
broadband
to the seat and 100
business
partners and 223
chief information
officer 52, 127, 225, 228–230
collaborative
decision-making within 254
common processes
and systems and 127–128
computer-aided
design use by 227, 229, 234
computer-aided
manufacturing use by 227, 229, 234
concurrent
design approach 222–235
concurrent
design shift and 248
cross-cultural
collaboration and 50–53
cross-functional
collaboration within 234
Dassault
Systemes and 225
dedicated
collaborative space used by 246
design partners 52
Everett,
Washington engineering center 225, 230
evolution
of airplane design within 223
Exostar and 229
Fuji and 225
Global Collaboration
Center 226, 246
global collaborative
enterprise and 222–235, 250
global talent
used by 250
global work
sharing and 227
Griffin,
Scott 52, 127, 225, 228–230
high-level
collaboration within 225, 229
history of
design within 223
information
technology and 127–128
Kawasaki
and 225
Kravchenko,
Sergey 52, 230–231
La Porta,
John 226–227
low-level
collaboration and 228
mid-level
collaboration and 229, 232–235
migrating
to high-level collaboration 233–235
mirror zones
used by 227, 248, 250
Mitsubishi
and 225
mobile work
sharing and 53
Moscow Design
Center 52, 230–231, 250
Pasquier,
Paul 232–233
personal
videoconferencing use within 229
product cycle
time and 224, 248
professional
intimacy within 225, 228
profile of 230–231
real-time
collaboration by 248
reduction
of 234
reinventing
of 222
Russia and 50–53
supply chain
and 222
talent leveraging
by 231
team sites
used by 228–229
three levels
of collaboration within 228–235
trust and 228, 251
trusting
business partners and 234
videoconferencing
use by 226, 228, 231, 234
visualization
evolution within 233
visualization
used by 227
web conferencing
used by 226, 229
webcasting
used by 229
Wilson, Bill 226–227
BOSTI Associates,
Brill, Michael 59
Boston 93
boundaries
availability
and 90
presence
and 90
brainstorming 10
cross-functional 212
environment
and 67
environments
that encourage 68
Industrial
Light &
Magic and 239
informality
and 55, 70
Mayo Clinic
and 73
Monster and 93
spontaneous
collaboration and 173
Branson,
Richard 70
broadband
availability
of 97
immediacy
and 7
trends about 5
buddy lists 20
videoconferencing
and 22
bureaucracy,
decline of 249
Bush, President
George W. 190
Bush, Vannevar 191
business
models
Culture of
Collaboration impact on 247
linear, serial
vs. concurrent, real-time xii
redefining xii
reinventing 247–248
business
partners
collaboration
with 96, 192–195
competitive
cultures and 31
trust 31
business
units, role of 142
C
CAD. See computer-aided design
cafe, environment
of 57, 71
cafeteria
environment
of 71
videoconferencing
in 81
CAM. See computer-aided manufacturing
camera phones,
culture and 178
cameras
desktop use
of 93
laptop computers
and 33
notebook
computers and 116
candor, need
for 212
Canion, Rod 54
Case Western
Reserve University
collaboration
and 152
Myelin Repair
Foundation and 152
CBS 6
celebrity,
preoccupation with xi
cell phones. See mobile
phones
champions
Dow Chemical
Company and 142
enlisting
of 141–143
senior-level 139
senior-level
vs. grass roots 138
change
management
collaboration
and 139
Ford
Motor Company and 139
chaos. See collaborative
chaos
Chaplin,
Charlie 6
chat
rooms, popularity of 18
chief
information officer, role of 148
China
regional
culture and 48
talent
and 5
Churchill,
Winston 61
Circle
in the Square 119
Citizens
and Southern National Bank 62
cocktail
napkin
collaboration
and 54
temporary
nature of 57
cocktail
offices 59
collaboration
10
Cultural Elements of. See Ten Cultural Elements of
3D
and 252
3D/I
and 208–209
acquisitions
and 79
adoption
of 145
aerospac
e
industry and 232–235
AIDS
research and 249
airplanes
and 100–101
animation
and 75
approaches
to 147
architecture
and 208–209
archiving
and 185, 190–192
asynchronous 85, 171, 183, 247
best
practices and 133–154
blogs
and 167
Boeing
and 230–231
brainstorming
and 36
broad
acceptance of 138
business
case for 139–143
business
partners and 96, 192,
195, 221
change
management and 139
chaos
and 12–13, 36
cheating
and 84
classrooms
and 83
collaborative
chaos 12–13
collective
wisdom and 205
comfort
with 197
collaboration (continued)
comfort zones
and 8
common systems
and 126
communication
and ix, 14, 164–168
community
and 14
competition
with a 210–215, 218
competitors
and 214, 229, 232–235
complex 171, 226
compliance
and 7, 182, 197, 250
connotation
of 15–16, 22
consciousness
for 15–16
constructive
confrontation and 13–14
control and 129
controversy
and 172
convergence
and 124, 129, 250
core value
of 241
credit for 107
cross-cultural 50–53, 202
cross-functional 62, 68, 72, 99, 107, 115–117, 125, 130–132, 148, 150, 176, 213, 234–235, 242, 248
cross-functional. See also collaboration,
individualism vs.
culture and xii, 9–15, 53
dedicated
spaces for 246
defined 8–9, 22
demand for 139, 145, 154
difficulty
achieving xii
digital asset
management and 169
disabilities
and 196
distance
becomes natural in 252
DreamWorks
Animation and 79–81
dress and 3
dynamic dimension
of cross-cultural 243
education
and 83, 119
emotional
vs. intellectual interest in 218
enlisting
champions for 141–143
environment
and 11–12, 54, 69–88, 131, 246
epidemic
of 136–137, 142–143
establishing
rapport for 225
etiquette
and 239
evangelizing
and 209
external 195
facilitation
of 218
failed
attempts at 218
flexibility
and 89
Ford
Motor Company and 138–139
forum
for 152
foundation
of 72
founded
on the principle of 24
framework
for x
freedom
and 89
functions
and 143–146
gap
regarding 7
global 48
goals
and 10, 153
guidelines
and 152
hard
vs. soft benefits of 139–141
hard-dollar
benefits of 135, 139–140
headquarters-driven
schedule for 108
hierarchy
and 129
high-level 225–227, 229, 233–238
hubris
as interfering with 210–214
human
factors concerning 145
implementation
strategies 135, 137
in
person 156
incentives
and 208–210, 217
inclusiveness
and 99
individualism
vs. xi, 107
Industrial
Light & Magic and 238–240
informal 152, 176
informality
as encouraging 54–58, 212
information
systems integration and 7
infrastructure
for 143
innovation
and 11
inspiration
and 94–95
internal
marketing of 142–143
job
rotation and 176
lack
of 112
laws
and 182–197
leadership
and 198–220
leadership
of 143
lifestyles
and work styles and 89, 109
location
independence and 5
low-level 228
manufacturing
and 95
collaboration (continued)
marketing
and 7
marketing
of 16
Mayo Clinic
and 72, 118, 248
meaning of 15–16
middleware
and 192–195
mid-level 229, 232–235
migrating
from mid to high-level 233–235
missing elements
of xii
mobility
and 98, 109
modes of 156–164
Monster and 115
movement
and 64
multi-player
video games as model for 240
Myelin Repair
Foundation and 215–218
Nazis and 15
new notions
of 252–253
online gaming
and 103
organization
and 72, 149–154, 253
package design
and 96
pharmaceutical
industry and 186–188
positioning
of 141
principles
and 117–119, 200–204
processes
of 117–119, 147, 217
Procter & Gamble
and 96, 243, 248
product cycle
time reduced by 139, 215, 224
professional
intimacy and 156
purchasing
and 232
rapport for 225
real-time xii, 1–2, 19, 22, 35, 66, 96, 152–153, 172, 181, 225, 239, 242, 248
regulated
industries and 186–188
rejection
of 253
respect and 200
responsibility
for 143, 146
rhythm of 170, 177
rich, real-time 22
role of functions
regarding 143
routine 173
same room 252
scheduled
vs. spontaneous 34–36, 46, 93, 103, 152, 180
security
and 192–195
sharing
and 10, 122
simulation
and 235
Six
Sigma and 119
soft
benefits of 135, 139–141
soft
costs of 135
specialization
reduction and 131
spontaneous 1–2, 19–22, 34–36, 46, 59, 62, 86, 129, 168, 173, 197, 202, 248, 250
spontaneous
vs. scheduled 7–8, 34–36
stifling
of 253
superlative
syndrome interfering with 211–214
supply
chain and 192
synchronous 130
talent
and 5
talent
recruitment and 217
telecommuting
and 91–92
Ten
Cultural Elements of 9–15, 70, 115, 152, 251
timeframe
of 152
tool-focused 92
tools
and 27, 155
Toyota
and 95, 150, 235–238
transaction-oriented 164
trends,
regarding 4
trust
and 10, 156, 192–195
unusual 173
value
creation through 15, 31, 107, 218
visualization
as enhancing 246
voice
tone and 213
work
styles and 82, 89, 100–109
World
Bank and 46
World
War II and 15
collaborative
capabilities, applications and 22
collaborative
chaos 37–39
3M
and 13
defined 12–13
education
and 119
environment
and 71
Mayo
Clinic and 38
Stanford
Center for Innovations in Learning and 251
collaborative
culture. See Culture
of Collaboration
collaborative
environment 54–88
Southwest
Airlines and 54
collaborative
leadership 198–220
360-degree
evaluations and 16
blogs
and 166
collaborative
palette 155–156
collaborative
research process 152
collaborative
tools 155
collaborators,
selecting 149
collective
wisdom 205
collocation
collaboration
and 76
downside
of 77–78
Industrial
Light & Magic and 75
Monster
and 115
movement
towards 71–76
common
processes 130
common
systems 125
Boeing
and 127–128
compliance
encouraging shift to 182, 197
Industrial
Light & Magic’s adoption of 130
common
tools 130
communication
archiving
as inhibiting 185
believability
and 55
breakdown
of 75
collaboration
and ix, 14, 164–168
cross-functional 96
distance
and 74
DreamWorks
Animation and 251
environment
and 67
executive 55–56
hierarchy
and 112
informality
in 55, 152
internal 144
interpersonal 14
marketing
people and 112
non-verbal 59, 68, 80
organizational 14
private
offices as barrier to 68
problems
in 19
rugby
model of work and 74
sales
people and 112
spontaneous 59, 62, 91, 96
stifling
of 253
tools
for 144
voice tone
and 69
community
collaboration
and 14, 153
evolution
of 3
intranet
spaces and 115
Myelin Repair
Foundation and 153
virtual 18–19
World Bank
and 251
commuting,
cost of 92
Compaq Computer
Canion, Rod 54
collaborative
environment and 54
Murto, Bill 54
Popajohn,
Ted 54
competition
collaboration
coexisting with 218
collaboration
discussed in context of 210–215
drawbacks
of 149
healthcare
and 127
innovation
and 214
internal 92, 147, 208–209, 213–214
medical researchers
and 149
myopic focus
on 211
recognition
and reward for xi
competitive
dissonance 214
competitors
benchmarking
with 141
collaboration
with 214, 232–235
compliance 182–197
accounting
and 183
collaboration
and 7, 197, 250
collaboration
inhibited by 182
collaboration
with business partners and 192–195
common systems
and 182, 197, 250
cross-functional
collaboration and 184, 188
culture and 188
data sharing
required by 183
financial
services industry and 183
Health Insurance
Portability and Accountability Act and 183
healthcare
industry and 183
hierarchy
disrupted by 184
human resources
and 183
instant messaging
and 183
paradox in
relationship of collaboration and 182
compliance (continued)
Patriot Act
and 183
pharmaceutical
industry and 183, 186–188
privacy and 188–190
retention
and 184–186
Sarbanes-Oxley
and 182–184
senior leadership
and 183
spontaneity
and 197
team sites
and 183
tools and 183, 189
video instant
messaging and 183
videoconferencing
and 183
W.R. Grace & Co.
and 184
web conferencing
and 183
computer
graphics, shared creation of 79
computer-aided
design
Boeing’s
use of 224, 229, 234
defined 159
Procter & Gamble
and 97
Toyota’s
use of 118, 235
computer-aided
manufacturing
Boeing’s
use of 224, 229, 234
defined 159
Procter & Gamble
and 97
Toyota’s
use of 118, 235
concurrent
design
Boeing’s
use of 248
description
of 223
explained 234
Toyota and 235–238
concurrent
production, Industrial Light & Magic and 238–240
conference
room
environment
of 57, 68
limitations
of 104
connectors 142–143
consensus
building 32, 200–203
Toyota and 150
consensus
leadership, Mayo Clinic practicing 26
constructive
confrontation
collaboration
and 13–14
defined 13
environment
and 71
Ford Motor
Company and 251
inviting 212
leadership
and 212
policies
and 197
consumer
goods industry
global collaborative
enterprise and 242
videoconferencing
used by 242
consumer
products
digital asset
management and 169
marketing
of 169
contact,
accidental 62
control
collaboration
and 129
culture of 254
Culture of
Collaboration vs. 254
telecommuting
and 92, 95
converged
network, Dow Chemical Company and 176
convergence
collaboration
and 124, 250
cross-functional
collaboration and 125
presence
and 180
spontaneous
collaboration and 129
videoconferencing
and 180
corporate
communications
group writing
for 177
information
technology vs. 145
information
technology, partnership with 177
internal 99
role of 143
understanding
people and culture 177
videoconferencing
and 124
corporate
culture. See culture,
organizational
cowboy, myth
of the single.
creativity,
informality and 54
CRM. See customer relationship management
cross-cultural
collaboration, dynamic dimension of 50–53
cross-fertilization,
Procter & Gamble and 96
cross-functional
collaboration 62, 68, 72, 99, 107, 115, 117, 125, 130–132, 148, 150, 176, 213, 234–235, 242, 248
crossover
tools
collaborative
culture and 164–168
defined 164
cross-pollination,
Monster and 115
cubicles
high-walled 63
history
of 60–64
low-walled 96
cultural
divide, tools and 147
culture
3D/I
and 208–209
automobile
industry and 67
bridging 51, 202
camera
phones and 178
capabilities
and 3
challenge
of 253–254
collaboration
and xii, 9–15, 53, 177
collaborative
vs. command-and-control 42, 108, 115, 199, 201, 207, 254
collective xi, 103, 178
competition
and 122
competitive
shifting to collaborative 215
compliance
and 188
consensus-driven 40, 67
contradictions
of 147
corporate. See culture,
organizational
cultural
schizophrenia 207
departmental 75
Dow
Chemical Company and 177
education
and 83
entertainment
industry and 75
environment
as impacting 62
evolution
of 175, 249–251
exporting
of 151, 201
exposure
to varied 74
fast
food and 6
flexibility
and 3
formality
and 93
functions
and 113, 207
German 170
global 45–53
global
collaborative enterprise and 222
hierarchy
and 64–65, 67, 93, 112, 129, 147, 208
hybrid
collaborative and command-and-control 207–208
immediacy
and 7, 250
in-box 1, 249
individual 138
industry-specific 65–67
innovation
and 95, 202
instant
messaging and 252
internally
competitive 147
International
Monetary Fund and 65
interrupt-driven 103–104
island 91
Japanese 58
leadership
to change 217
lifestyles
and 89–109
me
vs. we oriented 188, 207
mentoring
and 201
mobility
and 92
Myelin
Repair Foundation and 215–218
New
York City and 46
non-collaborative 253–254
nurturing
quality of 199
open
quality of 199
organizational 14, 62, 72, 83, 95, 144, 175
personal
videoconferencing and 175
project-oriented 76
reality
television and 178
regional xi, 4, 40, 45, 47–48, 50–53, 58, 62, 93–94, 127, 175, 228, 250
regional
differences in 86, 243
secrecy
and 122–123
security
cameras and 178
shifting
of x
shifts
due to crisis 44
shock
to 175
silos
and 112–115
spontaneous
collaboration and 129
star. See star
cultures
sub-regional 46
talent
recruitment and 217
team 175
telecommuting
and 92, 99
telephone
and 27
television,
impact on 46
tools
and 33, 85, 133–154, 236, 252
tools
integrated into 117
Toyota and 58, 67, 150
culture (continued)
traffic
cameras and 178
transitional 207–210
United
States and xi
value
creation and 147
variable 75
video
and 178
videoconferencing
and 134–135
work
styles and 89–109
World
Bank and 46
Culture
of Collaboration 1–4, 53
3D/I
and 241–242
access
to tools and 115
approaches
for instilling 212–213
automobile
industry and 198
blogs
and 166–167
BMW
and ix, 49–50
Boeing
and 230–231
business
models and xi
business
models impacted by 247
cameras
and 33
collaborative
chaos and 37–39
competition
and 214
concept
introduction of xi
control
and 42
control
vs. 254
creating
value through x
debate
and 165
Dow
Chemical Company and 33, 121, 146, 176
DreamWorks
Animation and 79–81
dynamic
nature of 135
early
manifestation of ix
effectiveness
of collaborative tools and 27
empowerment
because of 248–249
Ford
Motor Company migration to 251
four
key trends regarding 250
future
of 254
global
collaborative enterpise and 242
Hewlett-Packard
and 64
impediments
to 253–254
Industrial
Light & Magic as embracing 239
information
hoarding and 36
information
sharing and 36
instilling 212–213
job satisfaction
and 248
lack of cohesion
without 17
laptop computers
and 33
lifestyles
and work styles and 89–109
Mayo Clinic
and 68, 72, 204, 248, 251
meetings
changed by 103
mergers and 40
migration
to 251
Monster and 115
Myelin Repair
Foundation and 149–154, 215–218, 249, 251
necessity
of xii
nimble organization
resulting from 131
organizational
DNA and xi
pharmaceutical
industry and 45
podcasts
and 167–168
presence
as enhancing 21
Procter & Gamble
and 96–97, 243
protection
of 197
real-time
tools and 176
recognition
and reward system and 208–210
shift towards 1
silo syndrome
and 114
stopping
short of 208
tools and 135, 173–178
tools as
extending 253
tools, integrating
into 179
Toyota and 64, 198, 200, 248, 251
value of 89
vlogs and 167–168
W.R. Grace
and Co. migration to 251
work impacted
by 247
work styles,
lifestyles permeated by 247
customer
relationship management, presence and 20
customers,
blogs and 166
Czech Republic 93, 202
D
Darwin, Charles 30
Dassault
Systemes, Catia software 151, 225
data, retention
of 185
Dayton Hudson,
satellite network 141
deadlines,
artificial 123–124
debate
abrupt end
to 207
value of 14
decision
making
broad input
into 99, 121, 254
input of
deskless workers into 99
Procter & Gamble
and 148
regional
culture and 254
shared 205
demand, collaboration
and 154
deployment,
connotation of 137, 148
deserialization 1–2, 74, 181
Procter & Gamlble
and 35
design
serial vs.
concurrent 249
shift from
linear to concurrent 223
desking 64
deskless
workers, defined 98
digital asset
management 191
collaboration
and 169
defined 159
Digital Equipment
Corporation 191
digital signatures 193
directory,
middleware and 193
discussed 34
distance
communication
and 74
psychological 85
virtual. See virtual distance
distance
dailies 76
distance
learning 84
collaboration
and 143
document
conferencing
defined 158
videoconferencing
and 180
documents,
retention of 185
Dow Chemical
Company
application
sharing within 176
audio conferencing
within 176
cameras on
notebooks and 116
collaboration
leadership 146
collaborative
decision-making within 254
compliance
and 185, 189
converged
IP network used by 32
convergence
and 250
cross-functional
collaboration leadership and 146
cross-functional
collaboration within 114
cross-functional
teams and 121
cross-pollination
of workforce 32, 37
culture 32–34
Culture of
Collaboration within 32, 146, 177
dedicated
collaborative space used by 246
design of
headquarters of 64
digital whiteboarding
within 176
DowNet 32, 176
Duncan, Chris 48, 121, 142, 166, 185, 189
environment
of 64
global teams
within 91
headquarters-driven
vs. balanced collaboration within 108
iMentoring 37
informality
and 55
iRooms 32, 37, 114, 121, 135–136, 146, 177–178, 246, 250
job rotation
within 176
legacy of
collaboration within 177
Liveris,
Andrew 55, 165–166
Long, Robert 100
microscope
use over networks within 176
needs of
global collaborators within 108
network convergence
and 176
Newman, Cindy 108–109, 181
profile of 176–177
quality and 121
regional
culture and 47–48
retention
of instant messaging and 185
sales function
of 99
sales hubs
and 99
Sarbanes-Oxley
and 185
senior leadership
champions within 142
silo syndrome
avoidance by 114
Six Sigma
and 121
Dow Chemical
Company (continued)
streamling
collaboration within 136
telecommuting
within 99
tools and 135, 189
town hall
meetings and 165–166
videoconferencing
used by 32, 114, 146, 176
Voice of
the Customer and 135
walking within 64
work/life
balance and 108
Dow, Alden 64
Dow, Herbert 64
DreamWorks
Animation
acquisition
of Pacific Data Images 79
chief technology
officer 79
collaboration
and 79–81
communication
and 251
dedicated
collaborative space used by 246
Hewlett-Packard
and 79
initial public
offering of 79
Katzenberg,
Jeffrey 79
Leonard,
Ed 79–81
spontaneous
interaction and 81
videoconferencing
and 79–81
virtual environment
of 79–81
Virtual Studio
Collaboration 79, 246
E
economics,
trends in 5
education
barriers
in 119
collaborative
chaos and 119
distance 143
environment
and 83, 119
guide on
the side vs. sage on the stage 84
guide-on-the-side
philosophy of 118
informality
in 119
instant messaging
in 119
tools use
in 119
email
controversial
situations and 173
defined 158
drawbacks
of 1, 19
etiquette 172
impact on
culture 28
instant messaging
vs. 8, 161–162
meetings
vs. 103
presence
and 21
reflection
and 171
retention
of 185
empowerment 4
encounters,
serendipitous 81
encryption 193
aerospace
industry’s use of 232
engineering,
artificial deadlines and 123
Enron 31, 182
enterprise
resource planning
collaboration
and 5
presence
and 5, 82
entertainment
industry
culture and 75
economic
realities of 248
environment
and 75
environment 54–88
automobile
industry and 67
behavior
and 57–58
boardroom 57
brainstorming
and 67–68
cafeteria 71
Citizens
and Southern National Bank and 62
classroom 83
cocktail
offices 59
collaboration
and 11–12, 69, 131, 204
collaborative
chaos and 71
communication
and 67
comparing
approaches 67–68
conference
rooms and 68
constructive
confrontation and 71
culture and 62
dedicated
collaborative spaces 204, 246
desking 64
education
and 119
egalitarianism
and 59
entertainment
industry and 75
ergonomics
and 61
Europe and 64
financial
industry and 66
financial
trading floors 58
firehouse 67
environment (continued)
flexible 70, 74, 84
health
within 61
Herman
Miller and 60–64
hierarchy
and 63, 67, 200
IBM
and 62
idea
generation and 59
industry-specific 65–67
informal 54–58, 212
information
flow and 59
innovation
and 71
island 58
leadership
and 200
Mastercard
and 62
Mayo
Clinic and 68, 72, 251, 253
meeting 252
messages
of 59–60
Microsoft
and 87
mobility
within 61
multitasking
within 76
newsroom 58, 65
Northwestern
Mutual Life Insurance Comany and 62
performance
and 55, 59
physical 11
physical
meets virtual 83
physical
vs. virtual 103, 180
presence
and 87
private
office 59, 62, 64–65
Procter
& Gamble and 96
project-oriented 76
prototyping 68
revisionist
approach to 87
rugby
model of work and 75
senior
leadership and 58
Silicon
Valley and 63
standing
within 61
Stanford
Center for Innovations in Learning and 252
television
news and 56–57, 67
Texas
Instruments and 62
Toyota
and 67, 91
trust
and 71
videoconferencing
and 87
virtual 3, 11, 58, 78–88
visibility
and 63
visibility
within 62
work
satisfaction and 59
workplace 3, 11
epidemics
charisma
and 70
creating 142–143
senior leadership
and 70
ergonomics 61
ERP. See enterprise resource planning
etiquette,
based on function 239
European
Union, privacy and 189
executive
communication
barriers
and 119
blogs and 166
body language
and 59
coaching 119, 211
sales executives
and 112
Dow Chemical
Company and 55
environmental
factors of 55–56
formality
of 70
informality
and 55–56
walking into
audience and 119
executives
access to 175
face time
with 142
role of 141
exercise,
value of 64
Exostar 192, 214, 229, 232–235
expertise,
complimentary 153
ExxonMobil 64
F
4G wireless. See wireless,
fourth
generation
face-to-face
meetings 152
facial expressions
need for
seeing 94
videoconferencing
and 180
facilitation,
need for 218
FCC. See Federal Communications Commission
Federal Communications
Commission 189
film industry,
global collaborative enterprise and 244
film production,
process vs. project in 105
finance,
role of 139
financial
industry 58, 66, 183
Fischer,
Claude S. 27
Flat Rock,
Michigan 67
Fleming,
Alexander, discovery of penicillin and 12
flexibility
culture and 3
time and 90
Ford Motor
Company 198
application
sharing and 136–137
C-Car shared
technologies program of 202
change management
and 139
chief technology
officer 98, 203
collaboration
strategy within 138–139
competition
reduction within 215
constructive
confrontation 251
cross-brand
collaboration within 202
culture and 40–42
Ford Europe 40
Ford Probe 67
hierarchy
and 40
integration
strategy within 136–137
Mazda and 67
migration
to Culture of Collaboration by 251
Parry-Jones,
Richard 98, 138–139, 203
Premier Automotive
Group 40, 125
silo syndrome
reduction within 125
Timms, Kevin 40, 136
tools integration
within 138–139
tools use
within 136–137
videoconferencing
use by 125
white board
use within 136–137
work styles
within 98
formality
drawbacks
of 69
dress and 3
regional
differences in 93
franchising,
impact of 6
Fuji 225
functions,
role of 143–146
G
Gamble, James 96
gaming, tools
and 252
gaze preservation 80
GCE. See global collaborative
enterprise
General Electric,
star culture of 31
General Motors
Buick Division 198
New United
Motor Manufacturing, Inc. and 198, 236
geography,
challenge of 176
Gladwell,
Malcolm 31, 142–143
global collaborative
enterprise 221
advertising
industry and 245
architecture
and construction industry and 241–242
Boeing as 222, 250
broad application
of 241
common attributes
of 246
concept introduction
of xii
consumer
goods indusry and 242
Culture of
Collaboration and 242
defined 221
film industry
and 244
healthcare
industry and 243
Industrial
Light &
Magic and 129
political
campaigns and 245
Procter & Gamble
as 243
professional
intimacy and 243
talent and 242
talent utilized
by 222
television
industry and 244
Toyota as 222, 235–238
visualization
as critical capability within 227
globalization 16
opportunities
created by x
goals
collaboration
and 10, 153
importance
of 152
Monster and 251
Myelin Repair
Foundation
and 152
government,
secrecy and 195
Grace. See W.R. Grace & Co.
group writing 66
Grove, Andy 14, 38, 214
guidelines
collaboration
and 152
dynamic nature
of 152
H
Harry Potter 75–76
Haworth,
Inc. 60
Health
Insurance Portability and Accountability Act 183
healthcare
industry
compliance
and 183
global
collaborative enterprise and 243
videoconferencing
used by 243
Herman
Miller
Action
Office 60–64
Arena
Effect and 61
human
performer research within 60
Propst
Perch 61
Propst,
Robert 60–64
Schwartz,
Joe 62
Hewlett,
William 63–64
Hewlett-Packard
Compaq
Computer and 54
culture
of 64
DreamWorks
Animation and 79
Halo
Collaboration Studio 79
Hewlett,
William 63–64
open
workplace environment within 63
Packard,
David 63–64
The
HP Way 64
hierarchy
communication
and 112
compliance
as disrupting 184
culture
and 40, 64–65, 112
drawbacks
of 138
environment
and 63, 67, 200
Ford
Motor Company and 40
International
Monetary Fund and 65
leveling
of 4
organizations
and 253
private
offices and 64–65
reduction
of 132
regional
differences in 93
scheduled
interaction and 129
short
circuiting 241
Six
Sigma as reducing impact of 120
tools
and 93, 147, 175
video
instant messaging and 93
high-level
collaboration 225–227, 233–238
HIPAA. See Health
Insurance Portability and Accountability Act
Hirzel Canning
Company 12
Hough, Leslie 13
hubris 210–214
Huddleboards 73
human factors 145
human resources
archiving
and 185
compliance
and 183
presence
and 20, 106
process vs.
project 105
Procter & Gamble
and 148
recognition
and reward system and 213
retention
and 185
role of 143
videoconferencing
and 106, 124
human touch,
technology and 145
I
IBM 62
idea generation,
environment and 172
ideas
sharing of 184, 203
value of 203
identification,
middleware and 193
identity
service providers 194
identity,
protection of 196
IDEO
brainstorming 38
Kelley, Tom 59
ILM. See Industrial Light &
Magic
IM. See instant messaging
immediacy
expectation
of 6, 250
videoconferencing
and 181
in-box culture,
death of 1, 249
incentives,
collaboration and 208–210
India
regional
culture and 48
talent and 5
individualism 24
Industrial
Light &
Magic
Alexander,
Tim 76–77, 124
application
sharing used by 130
artificial
deadlines and 124
brainstorming
and 239
collocation
and 75, 128
common processes,
tools and systems adoption by 107, 130, 248
Industrial
Light &
Magic (continued)
compared
with Boeing and Toyota 239
cross-functional
collaboration 107
dailies and 75
digital whiteboard
used by 130
distance
dailies 76
Dome virtual
environment used by 82, 130
global collaborative
enterprise and 129
Harry Potter 76
information
democracy within 124, 128
innovation
and 251
instant messaging
and 82
instant messaging
vs. email and 161–162
Lucas, George 75, 130
multiplayer
video games as collaboration model within 240
open vs.
closed environment 76
profile of 130–131
project-oriented
culture 76
real-time
collaboration by 239
Rocky & Bullwinkle 77
sharing and 78
shift from
linear to concurrent production by 238–240
silo syndrome
curbed by 248
Singapore
animation division 240
specialists
morph into generalists at 107
specialization
reduction within 128–129
Star Trek 76
Star Wars 75, 130
Sullivan,
Steve 106–107, 130, 239–240
talent utilized
by 240
tools used
by 130
Toyota parallel
with 129
value creation
by 130
videoconferencing
used by 130
industrial
psychology 145
informality
believability
and 55
benefits
of 69
brainstorming
and 70
classroom
and 119
collaboration
and 152
communication
and 152
creativity
and 54
value of 54–58, 70
information
access policies 190
filtered
vs. unfiltered 2
free flow
of 59, 147
hoarding
of 36, 122
presentation
preference of 196
reward for
sharing 212
sharing of 36, 78
sharing vs.
hoarding xi, 8, 184, 212
team sites
and 191
information
democracy
3D/I and 242
artificial
deadlines as violating 123–124
cross-functional
collaboration and 132
Culture of
Collaboration and 122–124
data sharing 121
defined 120
Industrial
Light &
Magic and 128
spontaneous
collaboration and 129
trust and 123
information
systems, integration of 7
information
technology
corporate
communications vs. 145
image of 125
infrastructure
for collaboration 152
role of 125, 143–146
information
workers 253
infrastructure
integrated 125
network 143
innovation
collaboration
and 11, 73
competition
and 214
culture and 95, 202
environment
and 71
impediments
to 254
incentives
for 213
Industrial
Light &
Magic and 251
Mayo Clinic
and 72
innovation (continued)
Procter & Gamble
and 148
sharing data
as promoting 122
thinking
and 95
Toyota and 95
understanding
value of 219
inspiration 94–95
instant messaging
acceptance
of 133
acquisitions
and 106
adoption
of 133
appropriate
use of 180
archiving
of 184
classroom
use of 119
compliance
and 183–184
culture and 252
culture clash
involving 85
defined 158
educational
use of 85
email vs. 8
email, compared
with 161–162
etiquette 172
hierarchy
and 176
hybrid nature
of 164
immediate
feedback and 161
Industrial
Light &
Magic and 82
informality
and 104
interruption
vs. efficiency of 133
Mayo Clinic’s
use of 127
multiple
roles and 90
Myelin Repair
Foundation and 153
paging, compared
with 176
personal
vs. use of 133
presence
and 21
Procter & Gamble’s
use of 35, 96, 137, 157
productivity
debate regarding 115
retention
issues regarding 184
SAS use of 104
security
and 194
socialization
and 115
Stanford
Center for Innovations in Learning and 85
team sites,
compared with 164
telephone
and 35
urgency and 161
video instant
messaging vs. 162
insurance
industry 97
Integrated
Services Digital Network
management
of 124
videoconferencing
over 124
intellectual
property 195
interaction
asynchronous,
transition from 11
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